Blog Archives

Designing Enemies: Bringing it Home

The player requires only the moves that get the job done in the coolest way possible.

 

December 24, 2010

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Designing Enemies: Actions Reactions and Results

All moves are broken down into three stages: Action, Reaction, and Result. The player performs some action, his opponent reacts, and it results in both of their status changing

Designing Enemies: or How I Learned to Stop Worrying and Love the MvC

Every move you can think of has already been created.