My name is Mike Birkhead, and I’m a Senior Game Designer living in the Chicago area. I am a system designer, particularly action adventure, and with specific emphasis on combat. I have worked as a game designer for the last 6 years, and I was lucky enough to work with some of the most talented people working in the field. I worked at Ready at Dawn for four years, where I had a hand in both handheld God of War titles.
Someone once asked me whom I imagine is reading the things I write. The answer is myself. I write the things I wish someone had told me six years ago when I started in this industry, and I will continue to write as long as I can think of relevant things to say. It is every designer’s duty to share the knowledge they have learned, or this field will never grow beyond its infantile state.
I will not talk about projects I am working on, obviously, but there are numerous things I’ve learned over the years that I feel everyone has the right to know. Game design is about execution, not ideas, and keeping these tools and methods from people does a disservice to the entire gaming community.
Everything I write is my own opinion, and does not reflect the opinions of my past, present, alternate timeline, or future employers. Fucking duh.