Monthly Archives: February 2011


February 26, 2011

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What Kratos Taught Me About Combat Encounters

Players want to kill the unkillable, solve the unsolvable, and explore the unexplored, but most of all, they want to feel they have accomplished great things


February 6, 2011

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What Makes A Good Designer

Practical game development demands more than being creative, and when I say practical I mean real development – not just sitting around dreaming up ideas. I’m talking about the day to day life of a designer. Yes, creativity is required, but it is not the primary metric against which you will be measured; think of [...]

I Just Worked 84 Hours Straight

How do I feel about crunch… I want to try and write this down while I still feel the effects of the last few days; a choice that will no doubt affect my writing, but I hope give it a taste of more honesty. Last night, for the first time in 4 days, I slept [...]