Monthly Archives: May 2011

Depth vs Breadth in Combat Design: An Interactive Visualization

An interactive visualization of depth versus breadth in fighting games

One Great Idea And Two Crap Ideas Is Still Just One Good Idea

There is never any excuse for not doing your best work. Not one single stinking reason. You can bring up all the excuses you want, but at the end of the day, it is unacceptable to not bring your A game. I overheard two people having an argument today, and it drove me home to [...]

My Personal Philosophy On Handling Negative Reviews

If negative reviews make you angry, then you didn’t work hard enough on what you created