An interactive visualization of depth versus breadth in fighting games
An interactive visualization of depth versus breadth in fighting games
There is never any excuse for not doing your best work. Not one single stinking reason. You can bring up all the excuses you want, but at the end of the day, it is unacceptable to not bring your A game. I overheard two people having an argument today, and it drove me home to [...]
If negative reviews make you angry, then you didn’t work hard enough on what you created